Overall, I think Pylon: Rogue succeeds in what it’s trying to accomplish. But that challenge can make it rewarding when you narrowly complete an area with a sliver of health left. I found the balance was fair, but it’s still a difficult game. Regardless, the passive skills can still make or break a playthrough. The game does require skill and mastery of the many offensive and defensive attacks at your disposal. Like many games in the genre, if you don’t randomly come across good drops, it’s going to make things more difficult. One of the challenges when creating this type of game is having a fair balance between the randomized elements and the preset levels. I did, however, find things got repetitive and wished to see a greater variety of themes and settings. That said, the art design is solid, as colors pop and enemies stand out without blending into the background. Unfortunately, this means that the areas themselves aren’t particularly interesting. With this genre the main focus is on combat, so rooms act as miniature arenas. The game features standard areas to fight through like forests and desert plains, and, like other Roguelites, these areas are relatively sparse. Others may increase your attack damage or your health points. One skill in particular can randomly spawn a skeleton to fight by your side. What’s nice about this is that you can familiarize yourself with the skill cards you like without being overwhelmed by such a huge amount that the chances of your favorites showing up are slim.Īlso, all the skill cards I encountered were useful in their own way particular ways. I felt that there was a good range of different offensive and defensive skills that being said, you’ll still encounter familiar skill cards in subsequent play-throughs. Passive skills come in the form of skill cards, whose appearances within play-throughs are random. Much like other Roguelites, there is a good amount of randomization when it comes to what you encounter. I felt that gems do a good job of incentivizing you to pick up as many as you can to buy better skills and equipment while not making you feel like you’re entirely at the mercy of randomized drops. Gems can then be used at the overworld map’s shop to buy weapons, armor, health or more skill cards. The risk is usually worth it because of the substantial amount of gems and helpful skill cards that can potentially be gained. If you do, the game spawns a larger chest with even more gems or a skill card. When you find the exit in a particular area, you can choose to leave or stay and complete each room in the area. Once you complete the waves within a room, you are rewarded with a chest of gems, health or a skill card. Rooms have a set number of enemies doled out in a waves. The main structure of the game has you entering a new area sectioned off by small rooms, much like in The Binding of Isaac. Experimentation is recommended so that you find the character whose strengths and weaknesses best fit your style of play. The ranger, for example, is good at picking off enemies from a distance, as one would expect, while the rock golem is more resilient and has more health points from the onset. ![]() The strongest aspect in the game, in fact, is its combat it was a lot of fun and kept me starting new play-throughs to see how far I could get.Īs mentioned earlier, the game features different characters: paladin, ranger, stone golem, and assassin. Fortunately, it’s all well-polished and smooth, making for a satisfying combat system. The mastery of the combat and skills at your disposal is crucial if you want to get very far enemies are relentless and formidable. ![]() These defensive abilities keep you from feeling helpless or relying on armor and stats to mitigate damage. Depending on the character you play, you’ll have a dodge roll or the ability to block attacks for a short amount of time. These different combos alongside offensive and defensive abilities keep things simple but still retain some level of complexity. Pressing the attack button four times is a combo, but when a button is held during that sequence, it creates a different combo. Pylon’s combat offers a great amount of offensive and defensive abilities that are easy to pull off. Its heavy focus on combat makes for a fun but somewhat repetitive experience. Pylon: Rogue by QuantumSquid Interactive is a Roguelite isometric action game in the vain of Diablo or Torchlight. Pylon: Rogue from QuantumSquid Interactive
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